Chicago Neighborhood Analysis Indicators

Class classification

1. Working class

2.Service Class

3. Creative Class (creative class diagram)

Compared Neighborhood

  • Wicker Park (Creative-hipster subgroup)
  • Pilsen (Working class neighborhood)
  • Englewood (Service Class Neighborhood)
  • Lakeview/Lincoln Park (Established Creative Class Neighborhood)
  • Logan Square (Potential Creative Class Neighborhood)

Chicago Neighborhood Indicators (chicago neighborhood analysis)

Household:

  • size
  • ethnic diversity
  • education level (>bachelor)
  • income
  • job

Existing building fabric:

  • typology
  • rent cost
  • house value
  • ownership
  • density

Transport and infrastructure:

  • distance to public transportation
  • traffic flow
  • parking availability
  • bicycle lane

local context:

  • restaurant
  • bar
  • coffee shop
  • grocery shop
  • farmers market

zoning:

  • residential
  • office
  • commercial

public facility/service:

  • public school
  • safety
  • health

green space:

  • recreational park
  • playground
  • dog park

Comparison Diagram

 chicago neighborhood comparison diagram

calculating bicycle lane percentage over neighborhood

with

rawdata as
(
–join the table, #of bike route in a neigh, total length of bike route in a neigh
select n.pri_neigh,
count(s.f_street) as totalroutes,
sum(st_length(s.geom)) as length,
sum(n.shape_area) as neigh_area
from jur_neighborhoods as n
left join cty_bikeroutes as s
on st_within(st_transform(s.geom,3435),n.geom)
group by pri_neigh
limit 100
)
–divide total lenght of bike route by neigh area
select pri_neigh,
sum(totalroutes),
sum(length),
(r.length/r.neigh_area)*100 as percentage
from rawdata as r
group by percentage, pri_neigh
order by percentage
;

Result

bicycle percentage table

Responsive City TED

“We think we can develop a vehicle that operates on bike lanes, that’s accessible to elderly, disabled, women in skirts, business people, and address the issues of energy, congestion, mobility, aging, and obesity simultaneously.”
For the first time in history more people live in cities than in rural areas and the trend is accelerating worldwide. In this TEDPrize City 2.0 talk Kent Larson, director of the MIT Media Lab Changing Places’ group, tackles the problems of increased congestion and pollution with new models for urban dwellings, shared-use vehicles, and responsive environments.

Play the City

Play the City proposes using city gaming in real planning and city design procedures. Our Re-Play Noord! game was part of La Fabrique de la Cite’s Building the Shared City conference August 2012 in Amsterdam.
The legal plan of Overhoeks is slowly but decisively progressing. We ask what would be the most desirable form of an organic development around the Shell Tower and Grootlab? Do we really need 70.000 sqm of extra offices in Overhoeks as the legal plan suggests? How to organize the remaining 200.000sqm of housing job? Can small entrepreneurs be the authors of this task replacing a giant investor?

More Info:http://www.playthecity.eu/

Reinvent Payphones

Reinvent Payphones Winner: NYC I/O: The Responsive City – Best in Community Impact

Control Group and Titan partnered to create NYC I/O— the transformation of the corner payphone into a digital node that will usher in a new era of The Responsive City. By updating the payphone with a modern array of sensors and displays to create a foundational input/output system for an open, urban-scale computing platform, we can allow New York City to respond to and serve the people. Through open access to real time data and a distribution platform for community, civic, arts and comercial apps and messaging, we can create a safer, more efficient, and more enjoyable city.

NYC manages a telecommunications network of 11,412 public pay payphones throughout the five boroughs. Payphone use has decreased with mobile device adoption, but payphones still serve the communications needs of thousands of New Yorkers a day, especially in times of emergency. The City asked the tech and design community to reinvent New York City payphones to make our city more accessible, safer, healthier, and better informed.
GOALS

  • Create a full data network by using existing payphone infrastructure.
  • Make each payphone a primary input/output tool for interactive communication between the city and citizens
  • Make the software and hardware open and flexible to evolve over time to accomodate changes in technologies over time